(Motorsports news) Valorant has risen to become one of the most prominent competitive first-person shooters since its release in 2020, capturing a large and committed community. Valorant has cemented its position as a top-tier esports title with three main international leagues, a robust Challengers circuit, an inclusive Game Changers series, and a big player community that is continually hungry for new content.
For fans, translating this success onto the mobile domain may appear simple. However, as those behind Valorant will attest, the road is not without difficulties. At Masters Tokyo, Executive Producer Anna Donlon and Game Director Andy Ho discussed the current condition of Valorant mobile.
People around the world were confined to their homes due to imposed travel restrictions and lockdown measures. As a result, Riot was tasked with presenting Valorant to the globe while sticking to safety procedures. They quickly adjusted their strategy, shifting to remote operations and relying on online platforms to reach their target audience.
Despite multiple hurdles, launching Valorant in 2020 proved to be Riot Games’ most significant and consequential choice, according to Donlon. “There was a time when we thought we weren’t ready to launch it and wouldn’t be able to support it in this type of environment,” she explained.
“However, taking that risk and releasing the game at that time was one of the best decisions we ever made.” Players required something at that time, and we were prepared to provide it. That was significant for us. Over the years, we’ve received a lot of feedback from players about how Valorant meant so much to them at that time,” Andy Ho continued.
Donlon underlined that Valorant’s success was dependent on their belief in the game’s preparedness. Despite not having the ideal launch events, Riot was confident that they had created a game that would resonate with players.
Donlon noted that the mobile game is currently “deep in development,” based on their experiences with Valorant’s successful launch.
The continued hush around the mobile release is due to this extensive process. Before disclosing any precise specifications or release dates, Riot Games wants to ensure that the game reaches the same degree of perfection.
“We just don’t want to put Valorant on mobile if it doesn’t work right and isn’t as great of an experience as we think we can provide,” Donlon explained. “So I think that’s taken a little longer than we’d hoped to make it feel really good, but it’s still in development and something we’re really excited about.”
She also mentioned that the next time we hear about the game would be when Riot Games is closer to releasing the game because it is still undergoing significant improvements.
“We need to remove the pressure of a timeline to keep our ability to learn and understand that it’s healthy,” Donlon added. “The more we talk about it, the more players are looking for a launch date confirmation.” We’re just getting it right now before we start talking about it more.”
Anna Donlon and Andy Ho wanted to be clear that their goal for Valorant mobile is to make the game feel authentic while remaining true to what makes Valorant unique — they want players to enjoy the complete Valorant experience while catering to the needs of a mobile player.
Also read: S8UL scripts history again, honored with MOBIES ‘Global Impact on Mobile Gaming’ Award