The first-ever NFT-based cricket strategy game, “Cricket Stars,” is released by GoLive Games

Through its game-changing USP and user experience, this well-known gaming IP from GoLive Games hopes to capitalise on the current cricket fervour and serve cricket enthusiasts interested in NFTs

(Cricket news) India currently has a cricket fever, and GoLive Games, the nation’s top publisher of mid-core games, has added to the enthusiasm by releasing Cricket Stars, the country’s first NFT-based cricket strategy esports game powered by Tezos.

Cricket Stars gives players of all ages the chance to enjoy the thrill of cricket in a virtual setting unlike anything they have ever experienced before because it is the only NFT-based multiplayer game on the market without a Pay-to-Play or Play-to-Earn model linked to it. This game allows cricket enthusiasts a place to demonstrate their devotion and in-depth expertise as they approach this most recent esports game, serving as more than just an interface for playing India’s most popular sport.

Players can choose from a variety of six batting and six bowling card selections in each game when playing Cricket Stars, which is based on a novel concept. The player must choose the best batting card from the many possibilities available using their in-depth understanding of the game in order to score runs off of their opponent’s delivery and the ideal bowling technique in order to get their opponent out of the game. Furthermore, Cricket Stars offers users the chance to win exclusive cricket bats in addition to other prizes.

The creator of GoLive Games, Ravi Kiran, spoke about the distinctive fusion of cricket, Esports, and NFTs made possible by Cricket Stars, “We’ve poured our heart and soul into creating Cricket Stars, a game that we’re incredibly proud of and one that we believe will resonate with the nation’s gamers. With Cricket being a beloved sport with a global following and the Esports industry in India growing exponentially, we saw the opportunity of merging the two in order to create a truly unique and rewarding gaming experience for cricket aficionados all over the Esports world. Moreover, we believe that the integration of NFTs in our game represents the future of the industry, as it empowers players with true ownership and value in the virtual world. By leveraging the nation’s fiery passion towards cricket as well as gaming, we are confident that the game will become a groundbreaking success in the community and become a significant part of the country’s gaming ecosystem.”

The game stands out as the only NFT-based cricket game in the Esports market that doesn’t require players to make an upfront investment in NFTs, not only elevating cricket gaming to a whole new level with its captivating gameplay and card dynamics. Players can collect batting and bowling cards in the form of NFTs in the Rare, Epic, and Legendary rarity categories and use their special abilities to compete against other players in real-time through exciting matches, campaigns, or Esports competitions.

Users with Tezos wallets may effortlessly trade, buy, and sell their cards within the in-game store without the need for any cryptocurrency thanks to the NFT marketplace that is powered by the Tezos Blockchain and integrated into the game.

In reference to their exclusive cooperation with GoLive Games, Jeremy Foo, Global Head of Gaming at TriliTech and in charge of game creation in the Tezos Ecosystem, made the following statement, We are thrilled to partner with GoLive Games to launch Cricket Stars, an exciting cricket strategy game with digital collectibles. This partnership marks an exciting step forward for the gaming industry and for the Tezos blockchain. Cricket fans will enjoy a deeply strategic game that tests their knowledge of the sport while collecting and trading cricket-themed NFTs that add a new dimension to the gameplay experience. We look forward to this partnership being a cornerstone of our shared commitment to make great games even better on Tezos, the best blockchain for games.”

In reference to their exclusive cooperation with GoLive Games, Jeremy Foo, Global Head of Gaming at TriliTech and in charge of game creation in the Tezos Ecosystem, made the following statement.

On the other hand, according to Niko Partners’ “India Games Market” analysis, the country had 396.4 million gamers in 2022, and that number will rise to 630 million by 2026.

Cricket Stars has a great deal of potential to establish itself as the top Esports game in the nation by fusing the obsession with cricket with the nation’s rapidly expanding Esports business.
Also read: Mumbai Indians captain Rohit Sharma wants to continue their winning streak at home says Sunil Gavaskar

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